CHANGES

 
 


 


Many of the descriptions on this page are left intentionally vague so that players may choose which parts of their characters are altered. Please keep in mind that characters without any vulnerability or offset of power will not be permitted. If any questions arise please feel free to bring it up with staff!

PHYSICAL:
ORBITAL EXENTERATION;  removal of the eye, nerves, muscles, and part of the bony orbit. The eye is replaced with a laser sight in a metal socket. Perks include infrared sight, identification of focused objects as long as they are in memory, taking a picture and saving it in the brain, etc.
WEAPON LIMB;  a limb is replaced with a weapon (chainsaw, shotgun, knife, etc.)
METAL DENTURES;  teeth are replaced with interlocking points of never-dulling steel.
SOLAR WINGS;  metal wings electrically propelled by solar energy.
MECHANICAL ORGAN;  any combination of mechanical heart/lungs/kidneys/liver, any organs. Depending on the organ provides benefits. (Heart/lungs: stamina, kidneys/liver: invincible to toxins, etc)
GO GO GADGET;  Your pick of tools that are attachments to your bodies or possibly pop out of compartments/orifices.
FLOATING HEAD;  Rare. The entire body below the neck is biomechanical and possibly transformable. Within the neck is a circulatory device which will sustain tissues of the head for limited amounts of time. At a certain point is is necessary for the head to reconnect with the body to add nutrients to circulation and get rid of waste. Disclaimer: the head is not actually capable of floating.
BODY ARMOR;  Player-selected cutaneous surfaces or bony/cartilaginous skeleton are/is replaced by impervious metal.
REGENERATION;  Several implant sites in the body hold synthetic cells which assist with rapid tissue regeneration. Capable of reproducing lost limbs, etc. However regeneration defects may occur.

NEUROLOGICAL:
UPLOADED INFORMATION;  the brain has been uploaded with information on a specific subject: animal species, plant species, fighting styles, etc.
PERMANENT MEMORY;  anything said to you or witnessed by you is remembered forever.
SUPERIOR SENSE;  one of the five senses has been incredibly heightened.
TECH SAVVY;  knows how to create and repair physical biomech with scraps.
ZOMBIE;  a trigger (aural, physical, situational) turns off the character's consciousness and puts them into a suggestable state. The brain does not store memories during this unconscious period.



These are not the limits! Please feel free to suggest additional prosethetics/alterations on the chat board or in your join posts.